The video game industry is one of the first to adopt blockchain technology. With the rise of cryptocurrency, developers are finding ways to incorporate this new technology into their games. One way is through “Art-Transmutation” or “transmog” for short, where players can use cryptocurrencies to purchase and customize items in a game that would otherwise be unattainable without spending hundreds of hours grinding out levels.
Many things now have incredibly good-looking models, but they’re still terrible, and this wonderful graphic work would be squandered since who wants to use a lousy item simply because it’s pretty? nah
Items that seem cool, such as
Kinemil’s Awl will be used until something better comes along, then abandoned with a sour taste and a remark like “Too bad that’s not good, I really liked how it looked.”
It would be fantastic to have a system that allowed you to change the look of your goods. It doesn’t have to be a pay mechanism; just create a cube formula that randomly changes the look of your goods based only on existing item image to maintain immersion and authenticity to the original game.
Because the horadric cube is believed to be very strong, they were afraid of it and kept it hidden. If such a mechanism exists, it seems logical that the horadric cube would be its vector.
They may make it a haphazard procedure.
Example of a random system: cube+Archon plate enigma+heroes’ standard= A red dusk shroud, for example, may be a random model (from basic, magic, Unique, set).
It may also be targeted.
Example of a Deterministic System: cube+heroes’ standard+ silk of victors= saves silk of victors skin in your heroes’ standard, which you may then cube with your armor to apply the model on.
Why are heroes held to such a high standard? It’s in the name, after all. The majority of unique and set items are named after heroes, whereas Standard refers to a banner/flag that visually symbolizes the item. As a result, it’s not surprising that “Visual depiction of Heroes” is related to “Visual representation of goods worn by heroes.”
People are already saying, “But I want to see what the individual is wearing in real life.”
To conceal alternative models, just make it a toggled option (Art-Transmutes)
Alternatively, you might include the word “inspect” in the game.
Anyway, most of the time you can’t tell the difference between runewords; you can’t tell the difference between enigma and Coh; you can’t tell the difference between spirit and cta Crystal sword.
Monarch spirit and Stormshield will be used by the bulk of players in the endgame… leaving no space for the shield’s stunning aesthetic choices to flourish, as shown here: https://youtu.be/rDJIXxAqRQI
People want to personalize their avatars, which is why some are prepared to spend extra for certain colored pelts, but personalization is restricted.
Note: I despise the word “transmog,” which is wowish and, in my opinion, has no place in the Diablo series; it literally means “to make seem grotesque.” I’d like to call it “Art-Transmuation” since it better matches the Horadric cube’s functions, but for the purpose of clarity, I’ll call it transmog.
Original source: link
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“New 2D/3D Art for Items is so AWESOME, it’d be a pity if we couldn’t play around with them and personalize our characters via Art-Transmutation (aka: transmog)” is a Diablo 3 post.
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