A daily reset thread for the future of gaming on November 19th, 2021.
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The article’s substance
Vanguard Modifiers of the Day
- Solar Singe: Solar damage from all sources rises somewhat.
- Stasis Singe: All sources of stasis damage increase somewhat.
- Enemy melee strikes are substantially more strong, and radar is disabled during the blackout.
- Perdition, Europa, drops Arms in the legendary Lost Sector (PL 1320).
- Overload (champions) Shields: Arc & Void, Minotaur & Barrier Hobgoblin
- Bunker E15, Europa, drops Legs from Master Lost Sector (PL 1350).
- Shields: Void, Champions: Barrier Hobgoblin & Overload Captian/Minotaur
- Weapon: Heretic Altars of Sorrow (Rocket Launcher)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Reserves for Grenade Launchers @ Ada-1: Increases the quantity of Grenade Launcher ammunition you can carry.
- Energy Converter @ Ada-1: Using your grenade attack while Charged with Light gets you Super energy, which consumes all stacks of Charged with Light. The higher the number of stacks you have, the more energy you earn, up to 50% of your Super energy.
- Banshee-44’s Major Spec: Deals increased damage to tough adversaries.
- Quick Access Sling @ Banshee-44: After emptying the magazine, swap weapons much faster for a short time.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Microphasic Datalattice & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Dusklight Shard & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Helium Filaments & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Baryon Bough & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Berenger’s Reminiscences||Launcher for Heavy Grenades||Hard Launch / Limited Launch||Sticky Grenades / Augmented Drum||Underdog||Rampage|
|Promises that aren’t kept||Auto Rifle (Primary)||Polygonal Rifling / Corkscrew Rifling||Light Magwell / Flared Magwell||Detector of Threats||Swashbuckler|
|Shadow Casting||Sniper Rifle (Primary)||ATC Rex / ATA Scout||Alloy Magazine / Tactical Magazine||Rapid Hit||Changing the Target|
|The Beast’s Nature||Hand Cannon with Energy||HitMark HCS / SteadyHand HCS||Flared Magwell / Appended Mag||Sights in a Flash||Rangefinder|
|The Quantity||Auto Rifle with Energy||Hammer-Forged Rifling / Arrowhead Brake||Ricochet Rounds / Appended Mag||Field Preparation||Wellspring|
|Interdict Memory||Launcher for Heavy Grenades||Countermass / Volatile Launch||Alloy Casing / Spike Grenades||Quickdraw||Breakthrough Disruption|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Glacial Starwort)
- Dusklight Shards are available for purchase (5 for 5000 Glimmer)
- Baryon Boughs are available for purchase (5 for 5000 Glimmer)
- Helium Filaments are available for purchase (5 for 1 Legendary Shards)
- Spinmetal Leaves are available for purchase (5 for 5000 Glimmer)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
Osiris Trials Promoter, Saint-14
|Illuminati||In Trials of Osiris, use your Super to beat opponents as a fireteam.||5 Super||XP+|
|Brigade of Automobile Firefighters||In Trials of Osiris, beat opponents with Auto Rifle finishing blows as a fireteam.||20 Rifle Automatic||XP+|
|Make the House Shine||In Trials of Osiris, beat opponents with Grenade Launcher final strikes as a fireteam.||Launcher for 15 Grenades||XP+|
|Slow Burn||In Trials of Osiris, beat opponents with Solar weapon final blows as a fireteam.||Solar weapon #20||XP+|
House of Light, Splicer Servitor
|Arrow of the Splicer||Bows are used to defeat targets. Override warriors and Guardians who have been vanquished are valued more.||30 Bow||XP+|
|Slam of the Splicer||Melee abilities are used to defeat opponents. Override warriors and Guardians who have been vanquished are valued more.||20 Melee||XP+|
|Sphereology of the Splicer||Create Orbs of Power in Override.||ten power orbs||XP+|
|Hobgoblins should be renamed.||Vex Hobgoblins must be defeated. Those in Override have a higher value.||Vex Hobgoblins (Vex Hobgoblins) (Vex Hobgoblin||XP+|
Vanguard Commander Zavala
|The More They Fall, the Harder They Fall||In any strike, defeat minibosses and bosses.||ten warriors who are up to the task||XP+|
|Bring the Light to Them||In a single attack, defeat foes with your Super.||5 Super||XP+|
|Fire is the best way to kill it.||In a single blow, get Solar kills.||25 Solar||XP+|
|Complete the Tasks||In strikes, defeat opponents with your finisher.||5th Place Finisher||XP+|
Crucible, Lord Shaxx
|Practicing Grounds||Matches may be completed in any Crucible playlist.||Matches in the Crucible||XP+|
|Typical Fare||Use any Kinetic weapon to defeat your opponents.||5 weapons with kinetic properties||XP+|
|Effects Area||Using grenades, defeat your opponents.||1 Grenade||XP+|
|Take Advantage of the Situation||While holding Zone Advantage, beat opponents while in Control.||The Advantage of Three Zones||XP+|
Gambit, The Drifter
|Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay||Completing a Gambit match is a must.||1 hazard matches||XP+|
|Hunter of Big Game||In Gambit, eliminate a high-value target.||1 Targets||XP+|
|Set them up in a row.||In Gambit, defeat opposing Guardians as a fireteam.||5 defenders||XP+|
|Face-to-Face||Fill up your team’s bank to summon Primevals in Gambit.||2 Primevals have been summoned.||XP+|
|Sunrise in Europe||With Solar damage, defeat the Fallen on Europa.||20 Fallen||XP+|
|On Ice, Vex||Defeat Vex on the continent of Europa.||25 Vex||XP+|
|Quick Sketch||In Europa Lost Sectors, vanquish adversaries with accurate last strikes with a Hand Cannon.||25-pounder cannon||XP+|
|Eliksni’s friend||In Asterion Abyss, complete patrols.||3 Patrols||XP+|
|Calibration of a Hand Cannon||Hand Cannons should be calibrated against any target. With accuracy and against opposing Guardians, get additional advancement.||Cannon with 100 Hands||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sidearm||Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get additional advancement.||Sidearm (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Sword||Swords may be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||100 Sword||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|Cheese from the Moon||On the Moon, loot chests.||5 Chests||5 Helium Filaments & XP+|
|Moonstreak||On the Moon, defeat 50 opponents without dying.||50 Streak||5 Helium Filaments & XP+|
|Deathdealer who hasn’t been harmed||Destroy fighters in streaks of three or more with any Power weapon, without taking damage in between.||10 Defeats in a row||5 Helium Filaments & XP+|
|Drag Out, Knock Down||To beat Fallen on the Moon, use finishers.||7 Fallen||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Shock Treatment||Arc damage is used to defeat enemies in Nightmare Hunts.||20 Arc||1 Phantasmal Fragment & XP+|
|Arc in the Dark||Arc powers may be used to dispel Nightmares.||25 Arc Capabilities||1 Phantasmal Fragment & XP+|
|Logic in Dreams||Dispel the Nightmare inside the Lost Sector K1 Logistics.||Three Nightmares||1 Phantasmal Fragment & XP+|
|The Centaur’s Curse||On Nessus, defeat Nightmares in Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|Conquerors, conquerors, conquerors, conquerors, conquerors, conquerors||In Soriks’ Cut, defeat Cabal.||Cabal 35 has been vanquished.||Etheric Spiral No. 5|
|Jetsam and Flotsam||Defeat Hive in Saturn’s Jetsam.||35 Hive has been beaten||Etheric Spiral No. 5|
|Treasure-seeking||Treasure chests may be found on the Tangled Shore.||5 chests have been plundered||Etheric Spiral No. 5|
|Getting Lost in the Gulch||On the Tangled Shore, visit the Lost Sector Trapper’s Cave near Four-Horn Gulch.||1||Etheric Spiral No. 5|
EDZ Devrim Kay
|The Big Shots||In the EDZ, get power weapon multikills.||3 kills with a powerful weapon||10 Dusklight Shard & XP+|
|Deadeye||In the EDZ, get precise kills.||10 EDZ kills with pinpoint accuracy||10 Dusklight Shard & XP+|
|Activate the Arc||In the EDZ, defeat foes using Arc damage.||30 kills in the Arc||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Controlling the Crowds||Defeat opponents across the Cosmodrome.||Fifty combatants||Spinmetal Leaves & XP+|
|Cleaning the house||Defeat Hive in any part of the Cosmodrome. They may be found, among other places, in Skywatch and the Lunar Complex.||20 Hive||Spinmetal Leaves & XP+|
|Close Encounters||Use your melee attack or finisher to defeat opponents in the Cosmodrome.||5 Melee||Spinmetal Leaves & XP+|
|Thrilling Moments||The Cosmodrome hosts a variety of public activities. The biggest progress is made by heroic public occurrences.||6 public gatherings||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against warriors on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Super Fantastic||While on Nessus, defeat numerous opponents with a single Super.||3 kills in a row||10 Microphasic Datalattice & XP+|
|Extremely powerful||On Nessus, get Super kills.||20 kills in a row||10 Microphasic Datalattice & XP+|
|Information-deficient||On Nessus, get Void kills.||30 kills by the Void||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-11-11] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises somewhat. Final Stasis Blows Give Melee and Grenade Energy: Stasis final blows grant melee and grenade energy. Solar subclasses get a lot of it, whereas other subclasses get a little. When you are struck by a melee assault, you will be slowed. Aphelion’s Rest, Dreaming City, drops Arms… Misc Legendary Lost Sector (PL 1320): Aphelion’s Rest, Dreaming City, drops Arms…
[2021-02-11] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly. Enemy melee strikes are substantially more strong, and radar is disabled during the blackout. Miscellaneous Legendary Lost Sector (PL 1250): Europa, Concealed Void, drops Veles Labyrinth, Cosmodrome, Drops: Helmet Master Lost Sector (PL 1280) Chest…
[2021-03-11] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills inflict greater damage and recharge significantly quicker with a brawler. Enemies have higher health and aren’t affected by harm. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly. …
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-11-19]”
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