Relative Resource Values in 3.2.2

Gold has been held as a reliable and valuable currency for thousands of years. However, in the last century there have been numerous studies done on relative resource values throughout history to test economic theories. This paper examines what changes would happen if gold was no longer used as money, but rather replaced by another commodity or fiat currency.
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This post was inspired by one of my previous posts. tbaransk - Relative Resource Values in 3.2.2


By solving certain linear equations that link the input and output resources involved in distinct activities, we may establish the relative worth of resources.

For the sake of simplicity, we’ll assume the following:

  • If numerous sources can deliver a work, we will use the lowest source’s upkeep fee. Farmers, for example, will labor in agricultural districts, while researchers will work in tier 1 research centers.)
  • Living standards are established to “decent circumstances,” which means that experts use 0.5 products per person, while labourers consume 0.25.
  • All pops are biological and only eat one kind of food.

The aforementioned circumstances are especially important to biological empires early in the game, when choices about where to grow, how to develop planets, and what to trade may have a significant influence on ongoing gameplay. If boosts to resource production and maintenance costs stay nearly similar across the different occupations and materials, these baseline numbers may still be beneficial later in the game.

All maintenance expenditures, including food, energy, minerals, commodities, administrative capacity, and amenities, should be included in the findings below.

Resource Job 1 Resource’s Equivalent Energy Value
Energy Technician 1.000
Mineral Miner 1.500
Food Farmer 1.000
Goods Artisan 2.696
Alloy Metallurgist 5.391
Strategic Miner 4.064
Strategic Refiner 12.401
Research Researcher 1.047
Admin Bureaucrat 1.257
Unity Culture Activist 3.141
Amenities Entertainer 0.089

Each work provides a net value of 2.48 energy thanks to the equivalent energy values shown above.

It is feasible to calculate the payback periods for certain lesser valued resource nodes by assuming that mining stations cost 100 minerals to install and 1 energy to maintain. This may make it easier to prioritize development projects.

Production Months Years
2 Investigate 137 11.42
3 Investigate 70 5.84
4 Do some research 47 3.92
2 Energy 75 6.25
3 Energy 50 4.17
4 Energy 38 3.17
Minerals 2 75 6.25
Minerals (three) 43 3.58
Minerals (4) 30 2.5

Anyone who wants to double-check the calculations for comparable energy amounts or tweak the circumstances to match their own empire may use Octave Online to do so. However, since the calculator cannot handle both strategic resource miners and refiners at the same time, the whole data set must be obtained by running the computation twice:

Enter the following two code blocks in order to discover resource values using strategic miners:


(rref(A)/rref(A)(1,11))(:,11),” percent 3.3f”)> num2str((rref(A)/rref(A)(1,11))(:,11),” percent 3.3f”)>

Instead, type this to get the resource values using refiners:


(rref(B)/rref(B)(1,11))(:,11),” percent 3.3f”)> num2str((rref(B)/rref(B)(1,11))(:,11),” percent 3.3f”)>

Technicians, miners, farmers, craftsmen, metallurgists, strategic resource miners, refiners, cultural workers, researchers, bureaucrats, and entertainers are among the occupations included in the matrix (represented by the rows).

Energy, mineral, food, products, alloys, strategic resources, unity, research, administrative capacity, amenities, and people employed are the resources examined in the matrix (represented by the columns).

The net production of each resource for the specified work is represented by numerical numbers.

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