Review – Bright Memory: Infinite

If you are looking for an immersive experience, Bright Memory might be the game for you. With its beautiful art style and time travel theme, this indie title is a breath of fresh air in an industry saturated with violence and over-the-top graphics.

Bright Memory: Infinite is a new game by the developer of Monument Valley, Ustwo Games. The game has been released on iOS and Android devices. Bright Memory: Infinite is a puzzle-adventure game where players must guide a lone light to its destination.

Bright Memory: Infinite is the follow-up to the Early Access edition of Bright Memory, which I reviewed when it first debuted for Xbox Series X|S. It was an intriguing release since it should have simply been a free trial for Infinite’s final release, but I liked what I saw. Bright Memory and Infinite were both developed by an one person studio called FYQD-Studio, and I must say that his work is remarkable. However, with Infinite, we were promised a lengthier and more comprehensive campaign, so hopes are high. Is it up to par with the hype?

You play as Shelia, an agent for the Supernatural Science Research Organization, in the year 2036. (SRO). The SRO has been looking at unusual phenomena that scientists have yet to explain. The Phenomenon has been manifesting itself in the sky all around the planet. It’s not long until it’s revealed that these weird happenings are linked to an ancient mystery of two planets’ unknown past. You’ve been sent to explore a newly formed black hole and find out what’s causing it.

It’s time to investigate what’s generating the big black hole in the sky.

Unfortunately, the plot and its characters are my greatest gripe with Bright Memory: Infinite. Now, I understand that this is an action game produced by a single person, so I’m not expecting a detailed story. However, what is here is so thin that I forgot what my goals were for the most part. Furthermore, the individuals and villains presented have little to no impact on the events. After the second primary task, a villain is presented, leading you to feel he would be quite a menace. Regrettably, he only reappears for the anticlimactic conclusion sequence, in which he essentially accomplishes nothing.

One of the reasons it’s difficult to connect with this game is due of the tale, as well as the characters and, most importantly, the writing and voice acting. Shelia and the talking head issuing the commands are rather one-note, and they aren’t employed at all to provide their own views and insights into the plot. Shelia is perplexed as to what is going on, but the other agent encourages her to keep going. There is no significant speech in this scene, and even the introduction of the new villain does not provide a clear indication of his intent. Is he a competitor? He doesn’t seem to be collaborating with the major villain who is responsible for the black hole’s creation. Unfortunately, the poor voice acting just serves to exacerbate the situation.

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Oh, welcome to the world of the villain who does nothing.

Fortunately, the major emphasis is on the gameplay, which Bright Memory: Infinite excels at. It’s a first-person shooter at its heart. It does, however, have a number of additional fighting techniques that make the battle interesting. To begin, you have a machine gun, shotgun, auto-pistol, and sniper at your disposal. Each weapon also has an additional ammunition type, which may be improved with skill points. Upgrades to ammunition types change the consequences as well; for example, shotgun fire rounds might set foes on fire, causing long-term harm. The explosive rounds from machine guns will be able to automatically track adversaries in your area.

Your sword and gauntlet are your other attacks, each of which may be improved with numerous extra attacks. With the sword, your basic strikes are a straightforward slash and an uppercut. You may, however, enhance your sword such that your slash strikes also send forth an energy wave that can damage adversaries from afar. You may even build up your charge strike to the point where you can fling your sword into a rotating trap that continues to cut anybody in its path.

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There are a lot of upgrades that change your assaults in amazing ways.

Your gauntlet base assaults let you to draw adversaries up close and unleash a massive energy explosion. With the enhancements, you may perform a supercharged punch that generates a large shock wave. This improved version can turn the shock wave into a gigantic fire bomb that destroys anything in its path. You’ll be able to unlock a slam technique for both the sword and the gauntlet, which causes tremendous area damage when improved. I like how many choices and unlocks there were for each attack and weapon.

General combat is a lot of fun, and I’d want to see more of it. The combination of firearms, multiple ammunition kinds, and melee techniques is quite fascinating, and I thoroughly loved each battle. Because different sorts of foes are vulnerable to different assaults, you’ll have to experiment to discover the best ones. It’s a flurry of enormous movements, bursting gunshots, and limbs flying about as the game throws all the adversaries at you. It’s a lot of fun, and the only reason I’d play it again is due of the excellent gameplay.

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You may also deflect gunshots and rockets back at adversaries and counter melee strikes.

Bright Memory: Infinite is, unfortunately, a rather short game. In slightly under two hours, I completed the game. It was an action-packed two hours, complete with grapple-hooking jets, entertaining bosses, and addictive combat, but it was simply too short. Because of the short run duration, the game pushes upgrades on you very quickly, thus there isn’t much of a build up to a new move. Another concern I have is that mobility was emphasized in all of the promotional videos, with characters sprinting up walls and grappling hooking around to gain battle advantages. Unfortunately, these features have been reduced to just a few areas, and only while traversing landscapes. It makes no difference to the gameplay.

With the performance, I do have to give credit where credit is due. Even with ray tracing enabled, Infinite seems to be incredibly polished. On all settings on high, including ray tracing, and DLSS on Balanced, I was getting 60 frames per second with an i7-9700k and RTX 2070. The only time it dropped into the low 50s was when there were a lot of water effects on screen from splashing. It was simple to balance the parameters to include ray tracing while maintaining a frame rate of above 60fps, while deleting ray tracing put me far over 100fps.

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Mini bosses are difficult to defeat, particularly when there are a few among the regular groups.

This leads me to the graphics. Bright Memory: Infinite has a lot of flare and flair and looks wonderful. The game takes place during a storm, and there are some fantastic effects going on here with the black hole swallowing everything away. The environments are wonderfully detailed, and the game seems to be quite crisp, but things start to break apart up close. The level design, opponent design, boss design, and other effects are all really great, and the game may look amazing with the settings on high. Moving up close to these models and ambient components, however, reveals the muddy textures. However, it does not detract from the overall enjoyment of the game, since the graphics are excellent.

I’m afraid I can’t say the same regarding the audio design, particularly the voice acting. With some basic rifle noises, explosions, and smashes, as well as ambient storm sounds, the audio design is acceptable. The music is adequate as well, although it isn’t distinctive or energetic enough to contribute anything to the fighting scenes. The voice acting, on the other hand, is terrible. Because of the clunky delivery and poor writing, each time a character speaks, you are immediately pulled out of the scenario.

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Set pieces like these are a lot of fun to create and look fantastic.

For a single developer, Bright Memory: Infinite is rather outstanding. I feel compelled to commend him on the time and work he put into this game. The enthusiasm and knowledge of engaged fighting may be shown in this video. Unfortunately, you can see his lack of writing ability, as well as the difficulties he was under to get this game out on time. Most of the time, I can ignore a lousy narrative. I even love Call of Duty campaigns now and again. However, I didn’t feel like much was done, given how thin it already is and the anticlimactic finish. Thankfully, the gameplay made up for a lot of the story’s shortcomings. Overall, I was left with a sense of wanting more. I’d want the game to go longer so I can keep battling.

 

The graphic style of Bright Memory: Infinite is quite smooth, with a lot of cool effects. The enemy design, particularly the bosses, is excellent. The textures, on the other hand, do not impress when seen up close.

The first-person shooting gameplay is fast-paced and thrilling, with a variety of fighting moves to keep things interesting other than firing.

The sound design is the poorest aspect of the film, and the voice acting is terrible. The rifle sounds and weather effects are all good, but nothing stands out.

Despite the fact that my playing time was under two hours, it was an action-packed two hours that I really loved. The tale, on the other hand, doesn’t really go anywhere and has an anticlimactic villain.

Final Score: 7.5

Bright Memory: Infinite is currently available on PC, with Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5 to follow later.

On a PC with an i7-9700K, RTX 2070, and 16GB of RAM, the review was conducted.

The publisher sent me a copy of Bright Memory: Infinite.

As an example:

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Look at them!

Bright Memory: Infinite is an endless runner game that has a unique and interesting concept. The game is available on the Google Play Store for $0.99, and it includes two modes of play. Reference: bright memory: infinite price.

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